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(In development)
Rhino Builder
What is this?

In 1980 I discovered computer-based adventure gaming. It all started with Richard Garriot's Akalabeth. Although a simple game by modern standards, Akalabeth (and the titles which followed) are a key element in the formation of the adventure gaming genre. I dove in and swam through most of the Ultima series. I didn't surface until I'd completed Ultima V. Needless to say, I was hooked.
Many years (and many, many games) later, Treason (something of a working title) started as a simple experiment. I was interested in the mechanics of a 2D adventure game world, and I decided to see if I could make my own. In a couple of days I had a small figure able to run around a little 20 x 20 tile world.
Once I confirmed it was possible to write something decent in JavaScript (due to hardware and time limitations I couldn't be too choosy), I showed it to a friend who encouraged me to develop it further. I continued adding to it here and there - writing just about all of it in short bits on the ferry boat to and from work in downtown San Francisco.
I enjoy iPhone games, and seeing the lack of anything I considered a decent 2D iPhone adventure game (though as of late I haven't had the time to do much looking), I decided to adapt Treason for the iPhone. Thus began the experiment of creating a decent UI for such a game (and I'm still making changes to that). I had previously examined the iPhone SDK and at this time I just don't have the time to devote to making that my development environment.
At one point, I realized things were going well, but I felt I needed a larger game map. Not wanting to take the time to draw one myself, I decided to pause development on Treason and write an app which would create a world for me. I wrote Rhino Builder. It works (pretty well, for my purposes) and I'll be incorporating a Rhino Builder map in to Treason soon.
At the moment (January 2012) I have a number of pressing projects, so all software development has come to a temporary stop. I'll pick it up soon again, as I have some ideas for an interesting twist in the game plot.

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